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	<title>Comments on: Gamemastering NPCs: Part Two</title>
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	<link>http://www.fantasy-magazine.com/non-fiction/columns/gamemastering-npcs-part-two/</link>
	<description>From Modern Mythcraft to Magical Surrealism</description>
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		<title>By: Katana Geldar</title>
		<link>http://www.fantasy-magazine.com/non-fiction/columns/gamemastering-npcs-part-two/comment-page-1/#comment-11700</link>
		<dc:creator>Katana Geldar</dc:creator>
		<pubDate>Mon, 03 Aug 2009 01:59:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.darkfantasy.org/fantasy/?p=3739#comment-11700</guid>
		<description>&quot;Some players seem to think NPCs function as they do in videogames– possessing limited dialogue branches, providing fetch quests, vomiting exposition, or to be killed without consequence.&quot;

Unfortunately, there are some GMs who thing this way too which pisses me off for as a gamer I think more like a storyteller and think of NPCs more or less as well-rounded characters who just don&#039;t cater to the whims of the PCs. 

Is there any wonder why I so often refuse to go down his plotrails as I just KNOW that it&#039;s poorly conceived?</description>
		<content:encoded><![CDATA[<p>&#8220;Some players seem to think NPCs function as they do in videogames– possessing limited dialogue branches, providing fetch quests, vomiting exposition, or to be killed without consequence.&#8221;</p>
<p>Unfortunately, there are some GMs who thing this way too which pisses me off for as a gamer I think more like a storyteller and think of NPCs more or less as well-rounded characters who just don&#8217;t cater to the whims of the PCs. </p>
<p>Is there any wonder why I so often refuse to go down his plotrails as I just KNOW that it&#8217;s poorly conceived?</p>
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