From Modern Mythcraft to Magical Surrealism

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games

Cons For Pros, Part Four: Follow Up and Follow Through

However, as you learn more about the industry, you will also find that you’re sometimes given contradictory advice. One professional says you must do something one way to make it in the industry, while another says that such an act would make it impossible to succeed.

games

Roleplaying Games and Maps Of The Imagination

One thing to consider then, is the road map we as players give to the other players and to the GM. The difference between how we picture the character in our mind versus how they actually appear to other players. I had a problem with this in one game, where I had a conception in my head, but my play and communication with the others didn’t match this.

games

Ubiquitous and Awesome: The Goblins of Warcraft

I’ve always had a thing for the underdogs of the fantasy genre. They are universal cannon fodder for villains, they are the whetstones upon which first level adventurers hone themselves, and they are just so, so fun to hate. Small, green, big eyes, sharp ears, smelly, gibbering and comical in ferocity, I’m talking about goblins here.

games

Game Review: Godling In Your Pocket

It was inevitable that, sooner or later, one of these reviews was going to cover a cell-phone game. The hand-held devices are rapidly charging closer and closer to the ubiquitous “all-in-one” doohickey (yep, “doohickey is a technical term… really) that everyone who has embraced technology is looking for. As a gaming platform, it certainly has its advantages, particularly when it comes to drawing in the “casual” gamer crowd.

games

Wushu Magic

Magic is such a cornerstone of fantasy gaming, yet I often find it one of the most unsatisfying sections of rules. On the one hand we have systems like d20 and Rolemaster, which provide a vast list of spells, nicely delineated, and usually containing within them a kind of thaumatological theory. I loved ICE’s Spell Law for many years– mostly because it had so many spells.

games

Game Review: The Beat Goes On (Patapon2)

With games like Guitar Hero continuing to top the charts, and the “music-game” mechanic firmly entrenched in the minds of most game players, it’s easy to see how something as exotic as Patapon and its follow-up, Patapon2 might get overlooked.

games

Gamemastering NPCS: Part V

Conventional narrative has the opportunity to go back and trim, edit and revise– making sure that any dialogue has at least some tension or conflict inherent in it. In an rpg we keep moving forward, improvising and developing. The GM should keep the possibility for these purposes open in a game.

games

Game Review: The First Taste Is Free (NeoSteam)

…fantasy, dating sims, war-games, anime, hard sci-fi, you name it, there’s an MMO out there or in development that is aimed squarely at your heart by way of your wallet. They all have a niche draped with suggestive banner ads and the sweet sweet perfume of “Free to Play” to lure you in past the threshold like a firefly answering the call of the bug-zapper.

games

Game Review – Galaxy: The Dark Ages

Much like classic tabletop games like Diplomacy or Nuclear War, the truly interesting bit comes in when the players start to barter, bargain and backstab one another.

games

Gamemastering NPCS: Part IV

GMs, don’t be afraid to pander to your players. Keep an eye out for what they like and give that to them. Make it sweet and delicious. Because all of that sweetness will make the bitter which comes later that much more poignant and potent.