Fantasy magazine

From Modern Mythcraft to Magical Surrealism

Dystopia-Triptych-Banner-2023

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Feature Interviews

Nonfiction

Feature Interview: Richard K. Morgan

Morgan’s first foray into fantasy began with The Steel Remains, a contemporary and violent take on the genre where a privileged yet savage soldier, Ringil Eskiath, finds himself in exile due to his sexuality.

Nonfiction

Feature Interview: Brandon Sanderson

One of the things that bothers me about a lot of fantasy is that the worlds are strangely static, like we invent all sorts of contrived circumstances to keep them from progressing naturally, because we want stories of a certain type.

Nonfiction

Feature Interview: Seanan McGuire

I can say with complete sincerity that I am not a group of human individuals working to produce my annual output. I cannot comment on the possibility of my actually being an alien hive-intelligence here to conquer your world.

Nonfiction

Feature Interview: Jacqueline Carey

Jacqueline Carey exploded onto the fantasy scene in 2001 with the publication of Kushiel’s Dart. Readers responded enthusiastically to Carey’s edgy mixture of intrigue, adventure, and eroticism.

Nonfiction

Feature Interview: Jennifer Yuh Nelson, director of Kung Fu Panda 2

We try to treat the pandas and Po with the utmost emotional respect, but that’s based on the fact that they are people we care about as opposed to whether they’re pandas or not.

Nonfiction

Feature Interview: Dragon Age II Developers David Gaider & Heather Rabatich

To find out how to tell a story on the scale of Dragon Age II, and how this game distinguishes itself from its predecessor, Fantasy Magazine checked in with DA2’s senior writer David Gaider and Associate Producer Heather Rabatich.

Nonfiction

Feature Interview: Sky’s (Not) the Limit: The Ascension of N.K. Jemisin

So why has Jemisin’s ascension to the fantasy fiction stratosphere been so meteoric? It’s simple—she is a master storyteller.

Nonfiction

Feature Interview: Steven Erikson

Using characters from our gaming campaigns always felt like returning to the side of an old friend. Now that being said, there was always plenty of room for fleshing out their backgrounds and personalities, and then moving them forward.